An epic long-form review of League of Legend's over 70 champions through playing them one by one in 5 games each to learn how they tick, and what makes them fun.
Friday, March 25, 2011
Welcome
Previously I've had over 1000 games played, mostly with my favorite characters Anivia and recently Caitlyn. I have played plenty of other assorted characters, but none to this degree.
To do what is required to review every character, this blog will encompass over 360 normal games and at the end perhaps change my perspective on League of Legends and how my play style fits into it.
I personally believe that the characters in this game are deep enough you can play over a hundred games with a single character and still have room to improve mechanically and tactically specific to your character. I am playing each character with a significant head start with my previous experience fighting them, yet through playing and reviewing them I hope to gain a greater understanding of them than my current outsider's view.
This blog's purpose is not to be read as a competitive guide, but what aspects of a champion I found fun, how their play-style feels and to give people an idea how a champion fits in prior to purchase. What my reviews will lack in depth compared to someone who has played them for over fifty games I hope I will compensate with perspective. At least by the time I make it to Zilean I should have plenty of.
Akali

Akali is a character you’ll see everywhere. She is the most ninja-like ninja, and involves using some fast paced combos that will send you flying ninja style into the enemy team. Her role as an assassin is well defined, jump on carries, combo their faces off, and sneak away. Playing her reminds me far more of traditional fighting games than most, her cool downs are low and her animations are quick, lending her play to some lightning fast combos. She uses a different resource exclusive to ninjas known as energy which is one of the components that differentiates her in her use.
One of my favorite aspects of her design is the range of her moves and the choices you’re forced to make. Her Q throws a kama which will leave a mark she can detonate with a normal attack to deal more damage and almost more importantly restore energy. Her R works on an ammo system similar to Teemo’s mushrooms and Heimerdinger’s turrets, it essentially builds up over time, but with an assassin flair, you can gain a stack(one use) upon a kill or assist. The move itself allows her to jump at an enemy minion or champion at a slightly larger range than she can throw her kama with her Q. This is where the choice occurs, to use her R first will net less energy, meaning you’ll run out sooner, whereas hitting with the Q first will allow her to combo more but requires her to be closer, and at potentially more risk of the opponent escaping. This decision in the midst of combat occasionally left me at a loss at what was optimal for the situation, and occasionally out of energy running from the fight.
Her E allows her to damage all nearby enemies by flourishing her kamas, this move requires no target, allowing you to use it anywhere. Amidst the chaos of the fights I’d occasionally find I’d pressed it too early as I was chasing an enemy I was attempting to R to. This self awareness I found a tad more difficult with Akali, as she herself is hard to keep track of in a fight, and I’m sure is one of her more difficult points of play.
Akali’s most tactical move, her W, creates a small area in which she will remain invisible while not attacking, and grants her armor while she remains within it. This allows her to create a zone to fight defensively, or a route of escape if she requires it. In only 5 games I pulled off some amazing escapes by laying my shroud near some brush with insane juking potential. I even once lost a Malphite and Lux at nearly no health, escaping while they were literally upon me, just by running a direction they wouldn’t expect. It has a slow, but don't expect to be pulling any last second saves for a teammate, it simply does not do enough.
On the whole she is an incredibly well designed character, her ability to snowball into late game should be envied, and the sheer number of possible builds is particularly intriguing. Some prefer builds to nuke , while others will focus on lifesteal/spellvamp to remain in the fight for longer.
In terms of balance, she carries better than most assassins, and if she does not snowball past the enemies in kills she will remain a character that walks a fine line, between totally being destroyed and completely wrecking her opponents. This to me is exhilarating, and once she is fed this feeling disappears, as in 1v1 situations she attains near absolute control. Which is fun in its own right, but not quite the same.
Summary:
A fast paced character for people who don't mind nearly dying for kills, incredibly popular for good reason, high tactical skill cap, requires awareness of enemies potential damage and crowd control to gauge situations.